Date: 2009-05-12 02:13 am (UTC)
I'm all for games that focus on narrative-building over "realistic combat" (pshaw), but even so, I'm going to have to struggle with my suspension of disbelief the first time I hear the following exchange,

"En guard, you cad!"

"Zounds, I am wounded. I am still just as effective a fencer but slightly worse at crochet! Have at you!"


But this
"Other dials can either ramp up or ramp down the deadliness of firearms, the presence of the mystical, and many other mechanics such as a Team vehicle or sanctum.

The last chapter discusses the swashbuckling genre in general - romance, settings, tropes, and expectations that can arise from using the term "swashbuckling"."

I like.

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